I would like to express my drawing and basic animation skills in this final project for Time-Based. My process for art is very technique driven with theme and overall meaning following second. But for this final assignment I want conceptual value to be just as important and equal to the process.
My first and probably definite idea contains small amounts of video and photograph stills, but a large amount of drawings for animation purposes. I want to explore time, space, and events after death but simplify it with a theme of Norse Mythology. My project will open with a video scene of a cloudy sky and then descend to a shot of a lonely grave site on an open field. The scene of the sky to the surface may transition through animation, but I am unsure. We then see a viking spirit rise from the grave and float back up to the sky which now portrays Valhalla (a majestic place in Asgard where warriors are believed to go to if they perish in battle). The spirit warrior then prepares for combat as he partakes in Ragnarok (series of events including battles with the gods, natural disasters, and eventual submersion of the world in water). I will simplify the entire trial by having the viking slay animated creatures in the company of the gods.
Our protagonist will emerge victorious but I am still figuring out how I want it to end as I do not want to drift from the conceptual part of the project. I want to present an adventure but I also want to emphasize the thought of another world or time completely unnoticed by the living. I am hoping the inclusion of ambient music with subtle fighting sounds and battle tunes will help viewers recognize the other worldly and spiritual quality of the project.
Tuesday, April 12, 2011
Tuesday, April 5, 2011
Project 3 Analysis
The video is very much self-explanatory. The idea behind my project was to create a level of a video game with footage of a "real world" corridor with images and sound effects from the popular 90s video game, Doom. The sound and images (in their pixelated glory) are definitely the heart of the piece with the video serving as the simple level in which a first-person protagonist traverses through a basement hallway and up some stairs to end the level. The video of the hallway has a poster filter and added green color to match its evil, pixelated inhabitants. A significant amount of work went into adding the creatures, the point man's hands, the gun, the portal, etc. into the video and making sure they move convincingly throughout the space. I would like to go back and perfect the movement and rotation of nearly all the images now that I've learned a lot about keying. The music will also be familiar to those who have played Doom before. It provides an exciting and intense atmosphere to the piece and further helps provide the video game experience conveyed in my project. Overall I felt the project was a success and I had fun working on it.
I almost forgot to mention my sources...
sounds - www.olddoom.com
images - random searches but also from www.planetdoom.gamespy.com
music - youtube search but there are many variations to this classic Doom song, "E1M1"
I almost forgot to mention my sources...
sounds - www.olddoom.com
images - random searches but also from www.planetdoom.gamespy.com
music - youtube search but there are many variations to this classic Doom song, "E1M1"
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